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Executive summary

Following the review of the Gambling Act 2005, the gambling white

paper published in April 2024 set out the 🫰 government’s plans for modernising the

regulation of the gambling sector. It outlined a comprehensive package of measures to

introduce robust 🫰 new protections against gambling-related harm, targeted to minimise

disruption for the millions of gamblers who participate with no ill effects.

One 🫰 of the

key proposals in the white paper was the introduction of a stake limit for online slots

games. This 🫰 is in line with one of the Review’s overarching objectives, of ensuring an

equitable approach to the regulation of online 🫰 and land-based gambling, and responds to

the evidence of specific risks associated with the availability of high stakes play on

🫰 online slots games.

The white paper committed to consulting on a stake limit of between

£2 and £15 per spin to 🫰 structurally limit the risks of harmful play including large

losses, binge play, and loss chasing. This document sets out four 🫰 options for

consideration and consultation:

a maximum online slots stake limit of £2 per spin

a

maximum online slots stake limit of 🫰 £5 per spin

a maximum online slots stake limit of

£10 per spin

a maximum online slots stake limit of £15 per 🫰 spin

In addition, the white

paper committed to consult on slot-specific measures to give greater protections for 18

to 24 year 🫰 olds who the evidence suggests may be a particularly vulnerable cohort. In

regard to that cohort specifically, this document sets 🫰 out three further options:

a

maximum online slots stake limit of £2 per spin for 18 to 24 year olds

a maximum 🫰 online

slots stake limit of £4 per spin for 18 to 24 year olds

not introducing a specific

statutory stake limit 🫰 for 18 to 24 years olds (meaning they could access the general

maximum limits above), but instead introducing specific requirements 🫰 on operators to

consider age as a risk factor for gambling-related harm which could justify a range of

mitigations, including 🫰 limiting access to higher staking opportunities on a

case-by-case basis

Alongside consideration of the options above, this document also

consults on 🫰 details to support the effective implementation of the policy, including

the meaning of ‘online slots games,’ ‘maximum stake’ and ‘spin/ 🫰 game cycle’.

The

purpose of this consultation is to ensure that the government is able to consider the

best available evidence, 🫰 including on the impact of each option, when finalising policy

decisions. A consultation stage impact assessment including a cost/benefit analysis 🫰 is

being published alongside this document. The consultation will be open for 8 weeks,

closing at 11:55 pm on 20 🫰 September 2024. We encourage all of those with views or

evidence on the options above to make submissions via the 🫰 online survey by that point.

The government will then publish a formal response to set out our decision and

reasoning 🫰 before implementing the changes. Any changes to the law will be made by

secondary legislation to create a new licence 🫰 condition on remote gambling

firms.

Chapter 1: Introduction

In Great Britain, there are currently no statutory

limits on the amount people can 🫰 stake on any online gambling products. This is in

contrast to the land-based sector, where electronic gaming machines (offering games

🫰 which are otherwise similar to online slots games) are subject to stake and prize

limits in legislation. There are no 🫰 statutory limits on in person betting or other

gambling products such as games in land-based casinos.

As set out in the 🫰 white paper,

there is strong evidence of product driven risk from online slots games, which is

likely to be exacerbated 🫰 by the ability for operators to offer theoretically limitless

stakes. In line with the formal advice from the Gambling Commission 🫰 and the general

weight of evidence, government has committed to introducing a maximum stake limit for

these games to minimise 🫰 the risk of runaway or rapid losses which can contribute

significantly to gambling-related harm. This measure is designed to work 🫰 in concert

with the wider package of policies in the white paper, including financial risk checks,

data sharing on high 🫰 risk customers, and making online games safer by design.

Context

and the case for a stake limit

Online slots games contribute a 🫰 significant proportion

of operator profits. According to Gambling Commission industry statistics, in the

2024/2024 financial year online slots contributed over 🫰 £3 billion to the industry’s

Gross Gambling Yield (GGY), which totalled £9.9 billion across the whole online and

land-based sector 🫰 in Great Britain excluding lotteries. This made online slots games a

bigger driver of GGY than all online sports betting 🫰 and online bingo combined.

While

participation data is difficult to obtain because many surveys group online slots with

other online casino 🫰 products and sometimes even bingo and National Lottery instant win

games, we know commercial slots have relatively low (albeit growing) 🫰 participation

rates. For the year to March 2024, the Gambling Commission’s quarterly participation

and prevalence data found less than 1% 🫰 of all adults had played any online casino games

(including slots) in the month prior to being surveyed. Figure 1 🫰 below shows data

gathered since the start of the COVID-19 pandemic from major remote operators

representing around 80% of the 🫰 licensed sector on how many accounts actively played

slots games, and the GGY their gambling raised.

Figure 1: Online Slots monthly 🫰 GGY and

active accounts from leading operators (c. 80% of the online market) - March 2024 to

March 2024

Source: Gambling 🫰 Commission, Gambling business data on gambling to March

2024 (published June 2024). Note that individuals can be represented more than 🫰 once if

they hold accounts with multiple operators, and the GGY data may include free

spins.

This combination of relatively low 🫰 participation but high GGY means that online

slots games are associated with one of the highest average losses per customer 🫰 of any

gambling product. Even within this the losses are relatively concentrated, with 1% of

accounts providing over 40% of 🫰 slots GGY according to the data considered in NatCen’s

Patterns of Play research.

While concentrated or high spend does not necessarily 🫰 equate

to harm, there were a number of other signs (explored in full in the white paper) that

online slots 🫰 as currently available involve a number of factors which have been shown

to elevate the risk of gambling-related harm to 🫰 consumers. For example, they are

associated with:

Binge activity - the Gambling Commission’s research into why consumers

gamble found that of 🫰 the 14% of past month gamblers who reported binge gambling, 24%

had done so on online slots - more than 🫰 any other gambling activity.

Engagement by

those who went on to seek support - online slots were the most commonly used 🫰 product by

National Gambling Treatment Service patients in 2024/22; 38.1% had engaged in online

slots compared to 11.7% for remote 🫰 casino games and 16.3% for gaming machines in

bookmakers.

Taken together, the general weight of evidence justifies government action

which addresses 🫰 a key structural characteristic (potential for high losses in a short

period of time) which is likely a key driver 🫰 of gambling-related harm among online

slots users. We acknowledge, however, that further evidence would be useful to inform

precisely what 🫰 the limit should be to achieve the government’s objectives of effective

harm prevention with minimal disruption to those not being 🫰 harmed.

Current

protections

The Gambling Commission introduced new rules in October 2024 to address

some of the potentially harmful characteristics of online 🫰 slots, including to some

degree the potential for large and rapid losses. These included imposing a maximum

speed of play 🫰 of 2.5 seconds per spin (in line with land-based equivalents), banning

losses disguised as wins, and prohibiting features which increase 🫰 the intensity of play

or give an illusion of control, such as ‘slam stops’, ‘turbo modes’, and functionality

which allows 🫰 auto-play or enables concurrent play on multiple slot games. Slots must

also display the money and time spent during a 🫰 session. The Gambling Commission

recently published an assessment of the impact of these changes. It found that the

changes have 🫰 resulted in reduced play intensity with no increase in staking activity in

response to the limit on spin speeds, and 🫰 no significant negative impact on the

enjoyment of the games on gamblers.

Some online operators have also already voluntarily

introduced a 🫰 maximum stake limit for online slots, either in response to certain risk

triggers or as a universal preventative measure. For 🫰 example, Flutter introduced a

maximum stake limit for slots games of £10 per spin across all of its brands in 🫰 2024,

in response to its data that showed £10 was an inflection point where customer risk

levels started to increase 🫰 sharply. According to data provided by Flutter ahead of this

consultation, the measure impacted the 4% of customers who had 🫰 staked over £10 on at

least one spin in the year prior to implementation.

Online slots are also offered

within the 🫰 wider context of licensed online gambling. This means there are a range of

protections at all stages of the user 🫰 journey, from controls on how online slots can be

advertised, robust age and identity verification requirements before accounts can be

🫰 created and slots accessed, and requirements on gambling operators to monitor a variety

of player and play data to identify 🫰 signs of harm and intervene accordingly. As

outlined in the white paper, many of the broader safeguards are being strengthened

🫰 alongside the introduction of a maximum stake limit for slots games to ensure our

regulation is fit for the smartphone 🫰 era.

Next steps

This 8-week consultation on

options will ensure that the government is able to consider the best available evidence

in 🫰 deciding which of the options outlined below to pursue.

Gambling policy is

substantially reserved in Scotland and Wales but devolved in 🫰 Northern Ireland. This

consultation relates to online slots games provided and/ or advertised to customers in

Great Britain, by operators 🫰 who are consequently required to hold the appropriate

licence from the Gambling Commission.

Responses to this consultation will be reviewed

and 🫰 the draft regulations will be revised appropriately before they are laid before

Parliament. The government plans to formally respond to 🫰 this consultation to announce

our decision later this year. We expect any new licence condition to come into force in

🫰 early 2024. Given the relative ease with which operators can adjust slot stakes and the

clear notice of our intention 🫰 to introduce such a change, we will give a minimum of 6

weeks transition period for operators to become compliant 🫰 with the new rules.

Chapter

2: The scope of limits

Under Section 78 of the Gambling Act 2005, the Secretary of

State 🫰 may provide for a specified condition to be attached to gambling operating

licences through secondary legislation. We intend to use 🫰 this power to attach new

conditions to remote casino operating licences, specifying the maximum stake per spin

permitted for online 🫰 slot games.

However, there is no statutory definition for most

subtypes of gaming in the Gambling Act 2005, such as ‘slots’ 🫰 or ‘roulette’. While there

are product categories for gaming machines in the land-based sector, these are agnostic

to game type 🫰 and instead defined in terms of the limits on structural characteristics,

such as on speed of play and the maximum 🫰 prize value. Slot-type game variants are found

across all gaming machine categories, with maximum stakes varying from £5 on B1

🫰 machines to 10 pence on category D machines.

Therefore, while stakeholders broadly

recognise online slot-type products as a distinct class of 🫰 remote casino game, this

will need to be formally set out in the statutory instrument to determine the scope of

🫰 the limit on stake size. We are seeking a precise description which catches the

intended game types and does not 🫰 create loopholes or incentivise the development of

products which are functionally similar but might be argued to be technically exempt

🫰 (such as those which combine fundamentally slots type gameplay elements with other

games like bingo). Similarly, the description should provide 🫰 clarity to stakeholders as

to the regulatory status of certain gambling activities.

In 2024, the Gambling

Commission introduced rules which apply 🫰 specifically to online slots in its Remote

Technical Standards. For these purposes, slots are defined as: “casino games of a

🫰 reel-based type (includes games that have non-traditional reels)”. The Gambling

Commission consulted on this definition before introducing the new rules, 🫰 and

considered a number of amendments and / or alternatives suggested by stakeholders. It

ultimately concluded that this definition was 🫰 well-understood across the different

types of stakeholders, and was sufficiently specific to prevent catching non-slot games

(particularly if applied to 🫰 remote casino licensees) while minimising the risk of

circumvention. We agree with this assessment, and our aligning with the Gambling

🫰 Commission will avoid unnecessary complexity in the regulatory framework and reduce the

risk that some products fall within scope of 🫰 one definition of slots and not the

other.

For the purposes of this consultation, we therefore consider online slots to be:

🫰 Remote casino games of a reel-based type (including games that have non-traditional

reels or which combine elements of other games 🫰 within a slot game mechanic).

We are

aware that some operators have subsequently sought to challenge the Gambling

Commission’s definition, with 🫰 a view to exempting some of their products from the game

design requirements specific to slots games and the government’s 🫰 intended stake limit.

Our view is that the description above is clear on the types of game in scope, but 🫰 if

necessary the Gambling Commission has powers to update the remote technical standards

definitions to respond to emerging risks or 🫰 boundary pushing products.

Consultation

question 1: For the purposes of introducing a maximum stake limit, the government

intends to align with 🫰 the definition of online slots used by the Gambling Commission.

We therefore intend for the limit to apply to: Remote 🫰 casino games of a reel-based type

(including games that have non-traditional reels or which combine elements of other

games within 🫰 a slot game mechanic). 1a) Does this description of online slots

adequately describe the products intended for inclusion in the 🫰 maximum stake limit’s

scope? (Mandatory response)

[Yes / No / I don’t know] 1b) Please explain your answer.

(Optional response)

[Open text 🫰 box]

The legislation must also define what is meant by a

“maximum stake.” “Stake” is defined in section 353(1) of the 🫰 Gambling Act 2005 as

follows:

“stake” means an amount paid or risked in connection with gambling and which

either- i. is 🫰 used in calculating the amount of the winnings or the value of the prize

that the person making the stake 🫰 receives if successful, or

ii. is used in calculating

the total amount of winnings or value of prizes in respect of 🫰 the gambling in which the

person making the stake participates

However, it may be simpler to think of a stake

from 🫰 a customer rather than operator perspective. Therefore, we consider the

description of stake below to be the most suitable for 🫰 the purposes of this

consultation. Sometimes operators add a bonus to the stake as a promotional device, but

here the 🫰 stake is taken to refer only to the customer’s own money put at risk.

‘Maximum

stake per spin’ means the maximum 🫰 amount a player can pay or risk per spin or game

cycle.

To note, our intention is that the imposed limit 🫰 should serve as a maximum stake

which customers can choose to stake up to, rather than as a new default 🫰 which operators

drive customers towards, or which is otherwise seen as objectively ‘safe’. Operators

currently offer stakes from as little 🫰 as 1 penny per spin, and we would expect a range

of staking options below the maximum to remain available.

Consultation 🫰 question 2: The

government is developing a description of a maximum stake. This description will be

adapted in legislation to 🫰 introduce a maximum stake limit. The proposed description of

a maximum stake is: ‘Maximum stake per spin’ means the maximum 🫰 amount a player can pay

or risk per spin or game cycle 2a) Is this description of stake suitable for 🫰 the

purpose of the introduction of a maximum stake limit for online slots games? (Mandatory

response)

[Yes/No/I don’t know] 2b) Please 🫰 explain your answer. (Optional

response)

[Open text box]

Again, the concept of a slots ‘spin’ is well understood among

stakeholders, but for 🫰 clarity we use the term in a way consistent with the Gambling

Commission’s Remote Technical Standards which defines a game 🫰 cycle as:

A game cycle

starts when a player depresses the ‘start button’ or takes equivalent action to

initiate the game 🫰 and ends when all money or money’s worth staked or won during the

game has been either lost or delivered 🫰 to, or made available for collection by the

player and the start button or equivalent becomes available to initiate the 🫰 next

game.

Consultation question 3: For the purposes of introducing a maximum stake limit

per spin or game cycle, the government 🫰 intends to align with the definition of game

cycle used by the Gambling Commission’s Remote Technical Standards. Game cycle is

🫰 defined as: A game cycle starts when a player depresses the ‘start button’ or takes

equivalent action to initiate the 🫰 game and ends when all money or money’s worth staked

or won during the game has been either lost or 🫰 delivered to, or made available for

collection by the player and the start button or equivalent becomes available to

initiate 🫰 the next game. 3a) Is this description of game cycle suitable for the purpose

of the introduction of a maximum 🫰 stake limit for online slots games? (Mandatory

response)

[Yes / No / I don’t know] 3b) Please explain your answer. (Optional

🫰 response)

[Open text box]

As outlined in the white paper, we do not intend to introduce

a maximum stake limit for online 🫰 games other than online slots. This is due to the

typically slower spin speeds, a range of other controls on 🫰 structural characteristics

which are being consulted on by the Gambling Commission, the functional role of stake

variation in non-slots gameplay 🫰 (including to mitigate risk), and the less clear-cut

evidence of a product-driven association with harm. In our view, the descriptions 🫰 above

are clear on which products fall within or out of scope.

We also do not intend to

introduce maximum prize 🫰 limits for online slots games as exist for land-based gaming

machines. Submissions to the review call for evidence focused on 🫰 the risks posed by

high stakes, especially in the context of high speed games like slots, rather than the

potential 🫰 for high maximum prizes to cause harm. With the imposition of a stake limit,

we expect maximum prizes will also 🫰 shrink as operators adjust their commercial

exposure. Following the white paper commitment, some operators have told us they expect

that 🫰 game development is likely to trend towards less volatile slots products which are

designed to keep customers engaged without the 🫰 pull of high stakes and prizes.

Chapter

3: Data and considerations for a maximum stake limit for online slots games

In line

🫰 with the overarching objectives of the Review of the Gambling Act 2005, our aim is to

strike an appropriate balance 🫰 between preventing harm and preserving consumer freedoms.

In setting out the options below, we are seeking to understand the various 🫰 impacts

across industry, society and on individuals. Further consideration is given to these

issues in the impact assessment being published 🫰 alongside this document.

A further

overarching goal from the review was to level the playing field between offline and

online gambling, 🫰 and the terms of reference highlighted the need for an equitable

rather than necessarily identical approach between the two sectors. 🫰 The Gambling

Commission’s formal advice to our Review was that a starting point for determining the

appropriate maximum online slots 🫰 stake levels could be considering the current limits

on electronic gaming machines, and then the structural differences between those and

🫰 online play. This could include:

Accessibility: There are no supply-side restrictions

on the accessibility of online slot products, which are available 🫰 to consumers 24 hours

a day and often with the immediacy of a readily accessible smartphone. In contrast, a

player’s 🫰 access to electronic gaming machines is subject to factors such as the

location and opening times of gambling premises, as 🫰 well as limits on the number of

machines that may be operated in each venue.

The wider package of protections in 🫰 place:

Online gambling is account-based, giving operators a detailed understanding of the

person playing and whether they are at risk 🫰 of suffering harm. This underpins a range

of protections applied at an account level and across products. These background

safeguards 🫰 are being continually strengthened including through the Gambling

Commission’s new customer interaction requirements and guidance, and the introduction

of financial 🫰 risk checks for high spending customers. In contrast, play on land-based

gaming machines is often anonymous, although staff are on 🫰 site and able to

intervene.

Game design: While the Gambling Commission’s remote technical standards and

machine technical standards apply similar controls 🫰 with regard to online and offline

slot games including on speed of play, the remote sector offers a wider and 🫰 more

rapidly evolving product mix. A single digital gaming machine cabinet might typically

offer in the region of 100 to 🫰 200 variations of slots games, whereas online there are

thousands of functionally similar but visually varied games available.

Box 1:

International 🫰 approaches Several governments and regulators in other jurisdictions have

mandated stake limits for online slots games in recent years, often 🫰 in line with

longstanding limits on land-based gaming machines in those jurisdictions. Other

jurisdictions have opted for different approaches such 🫰 as not licensing the provision

of higher risk online casino games like slots, or introducing cross-product deposit/

loss limits to 🫰 minimise the risk of gambling-related financial harm. The experience of

other jurisdictions is being considered as part of this consultation 🫰 process, but each

jurisdiction has a unique historical and socio-economic relationship with gambling, and

measures which are effective or ineffective 🫰 in one jurisdiction may not have a similar

impact elsewhere. Measures adopted worldwide include: Germany: Overhauled its

regulatory framework for 🫰 gambling in 2024,and introduced a €1 maximum stake limit for

online slots (to bring it in line with its land-based 🫰 sector). Spins cannot be quicker

than every 5 seconds.

Overhauled its regulatory framework for gambling in 2024,and

introduced a €1 maximum 🫰 stake limit for online slots (to bring it in line with its

land-based sector). Spins cannot be quicker than every 🫰 5 seconds. Greece: Introduced a

€2 maximum stake limit for both online slots and other online casino games in 2024.

🫰 However, this was increased from €2 to €20 per spin in 2024 following a

review.

Introduced a €2 maximum stake limit 🫰 for both online slots and other online

casino games in 2024. However, this was increased from €2 to €20 per 🫰 spin in 2024

following a review. Spain: Spanish law has no limits on stake per spin for any online

product 🫰 — however, operators must establish daily, weekly and monthly deposit limits

for player accounts. The Spanish regulator is proposing new 🫰 rules, including

session-based loss limits for online casino gaming where players would have to set a

time limit and net 🫰 spend limit at the start of every session.

Spanish law has no limits

on stake per spin for any online product 🫰 — however, operators must establish daily,

weekly and monthly deposit limits for player accounts. The Spanish regulator is

proposing new 🫰 rules, including session-based loss limits for online casino gaming where

players would have to set a time limit and net 🫰 spend limit at the start of every

session. Italy: Similarly, Italy does not have slot specific limits, but players are

🫰 required to set account level (monetary) limits of their own choice which apply across

products.

Similarly, Italy does not have slot 🫰 specific limits, but players are required

to set account level (monetary) limits of their own choice which apply across products.

🫰 Czech Republic: Introduced stake and prize limits across land-based and remote gaming

to reduce the risk of harmful gambling. For 🫰 internet games, the bet on one game must

not exceed CZK 1000 (approx £35) and the winnings from one game 🫰 must not exceed CZK

500000 (approx £18000).

Introduced stake and prize limits across land-based and remote

gaming to reduce the risk 🫰 of harmful gambling. For internet games, the bet on one game

must not exceed CZK 1000 (approx £35) and the 🫰 winnings from one game must not exceed

CZK 500000 (approx £18000). France: Online slot games and most other remote casino

🫰 games cannot be offered by licensed operators.

Factual information and data

To help

inform responses, this section sets out some of the 🫰 best available descriptive

statistics on online slots and how they are currently offered and used. The Gambling

Commission has made 🫰 a formal data request to industry using its regulatory powers, in

order to provide more detailed advice to the government 🫰 ahead of our making a final

decision and preparing a final impact assessment. That data will where appropriate be

published 🫰 with the government response to this consultation, however we do not expect

it to vary significantly from the currently available 🫰 information outlined below.

Since

March 2024, the Gambling Commission has been collecting and publishing detailed

information from online gambling operators. This 🫰 includes a detailed breakdown of

staking patterns with leading operators who represent approximately 80% of the online

gambling market (but 🫰 given size and product mix they may not be fully representative of

all online slots providers). The data for the 🫰 2024/23 financial year covers some 76

billion individual staking events (spins), and shows that high stakes are very rare,

with 🫰 stakes over £20 comprising just 0.02% of all spins. To note, the collected data

did not distinguish between stakes above 🫰 and below £15 within the £10.01 to £20

bracket, however based on the best available data we estimate half of 🫰 those stakes were

above £15, and half below. We have also estimated the importance for revenue of

different staking bands 🫰 within the current framework.

Figure 2: Staking behaviour on

online slots in 2024/23 financial year and estimated importance for GGY of 🫰 different

staking bands

Stake size Individual spins at given stake % of all stakes Estimated % of

slots GGY derived from 🫰 stakes in each band* £1 and below 69,818,001,655 90.96% 69.39%

£1.01 to £2 4,683,732,773 6.10% 12.55% £2.01 to £5 1,832,226,925 🫰 2.39% 10.65% £5.01 to

£10 356,699,701 0.46% 4.78% £10.01 to £15 24,882,820 (estimated) 0.03% (estimated)

0.59% £15.01 to £20 24,882,820 🫰 (estimated) 0.03% (estimated) 0.85% £20.01 to £50

18,217,617 0.02% 1.06% £50.01 to £100 687,791 0.00% 0.09% >£100 108,758 0.00% 0.04%

🫰 Total 76,759,440,860 100% 100%

*This assumes all slots games have a 95% return to

player, and the distribution of spend within 🫰 each bucket is modelled as non-linear.

Source: Gambling Commission, market impact data

While high stakes are rare in the

context of 🫰 all spins, it is clear that individual players often vary their stakes over

the course of a year, for instance 🫰 just after big wins, to meet any rewagering

requirements on bonuses (being separately considered by the Gambling Commission), or

just 🫰 to maximise enjoyment at certain times. Flutter told us that in the year before

its imposition of a £10 stake 🫰 limit, 4% of players staked over £10 on at least one

spin, and that under the new limits approximately 9% 🫰 of players staked over £5 over the

course of 2024. However, even among these players most staking is at lower 🫰 levels, and

Flutter reported that prior to its stake cut just 0.1% of slots players staked over £10

for more 🫰 than half of their total number of spins.

As outlined in the white paper, a

data request to industry in April 🫰 2024 alongside the review call for evidence provided

important insight into how stake sizes are associated with harm, as measured 🫰 by

operator-assigned risk scores as the best available proxy. This highlighted the

overrepresentation of customers identified as high risk among 🫰 high stakers, although

this data could not explore the cause of such overrepresentation. However, it also

found that even high 🫰 risk players play mainly at low stakes. The white paper gave

fuller consideration to the data, including its limitations. We 🫰 note that distributions

may have changed as operators’ algorithms and approaches (including voluntary slots

stake limits) have continued to evolve.

Figure 🫰 3: % of spins by stake size and operator

assessed harm detection score

Stake size Not flagged Low Medium High Total 🫰 ≤ £1 63% 22%

12% 2% 100% £1.01 - £2 53% 26% 17% 4% 100% £2.01 - £5 48% 26% 🫰 19% 7% 100% £5.01 - £10

41% 25% 22% 11% 100% £10.01 - £20 38% 24% 23% 15% 100% £20.01 🫰 - £50 42% 23% 23% 13%

100% £50.01 - £100 35% 18% 29% 19% 100% > £100 36% 20% 21% 🫰 23% 100%

Source: Gambling

Commission Data request April 2024

Box 2: Summary of best available statistics about

current slots play The below 🫰 is based on Gambling Commission market impact data for

2024/23 which covers approximately 80% of the online gambling market by 🫰 GGY. The mean

stake size is 60 pence

The average online slots session length is 17 minutes, but about

15% of 🫰 slots sessions last over an hour

The average number of spins per session is

145

The average loss per session is £4.26

The 🫰 quickest slots game cycles can happen is

every 2.5 seconds, but, we estimate the average spin takes approximately 7

seconds

While 🫰 there are currently no statutory limits on stakes, most operators offer

minimum stakes of between 1 penny and 10 pence 🫰 per spin, up to maximum stakes of

between between £10 and £50 per spin. We have heard reports of (but 🫰 been unable to

confirm) some licensed operators offer spins of up to £500 for certain individuals on

certain games.

Any of 🫰 the options under consideration will result in a significant

change in the maximum stakes which operators offer. Customers who would 🫰 have staked

above limits will broadly respond in one or a combination of the ways below. This

depends on a 🫰 number of factors, including the level at which the stake limit is set,

and each of the possible responses comes 🫰 with different potential risks or

benefits.

Slots play adjustment. When customers are unable to stake at the level they

wish per 🫰 spin, some customers may simply play more spins at a lower stake level,

potentially by extending session length or playing 🫰 more intensely.

Displacement to

other products. The appeal of slots play may diminish for some customers if they are

unable to 🫰 stake to a certain level, and they may move to other products in the licensed

land-based or online sectors, such 🫰 as roulette.

Displacement to the black market. While

the risk is not a reason to forgo changes to make licensed products 🫰 safer and we are

taking wider action to improve the regulator’s ability to disrupt illegal operators, a

proportion of slots 🫰 players who cannot access their desired stakes in the licensed

sector may turn to unlicensed providers. These providers are easy 🫰 to access online and

do not offer the wider player protections which are required with a Gambling Commission

licence. We 🫰 expect the overall black market risk to be higher for the lower limit

options considered below (which are likely to 🫰 have a greater impact on player behaviour

and spend in the licensed sector).

Spend less overall. Some customers will moderate

their 🫰 gambling behaviour in response to new limits, and spend less. Our intention is

that particularly those customers who are at 🫰 risk of incurring harmful losses could

have this prevented or substantially mitigated by playing at lower levels. However, we

recognise 🫰 those already in the grips of an addiction are the most likely to respond to

the stake limit in other 🫰 ways than reducing spend.

The information provided to DCMS by

Flutter helps illustrate these potential customer responses. It found that following

🫰 the implementation of the £10 limit, the number of stakes between £5 and £10 increased,

suggesting many players simply reduced 🫰 the stakes they played with, but may have

moderately increased their number of spins to stake the same amount overall. 🫰 In

Flutter’s experience there was no evidence of displacement to other products, but they

estimate approximately a quarter of the 🫰 revenue derived from stakes over £10 was lost,

with customers going either to other licensed operators offering higher stakes slot

🫰 play or to the black market. A range of other safer gambling measures such as account

level controls and the 🫰 online slots game design rules were introduced over this period,

making it difficult to measure the impact of stake limits 🫰 in isolation.

Chapter 4:

Policy options for a maximum stake limit for online slots games to apply to all

adults

The options 🫰 below relate to the maximum stake limit which would be available to

any adult playing online slots with a licensed 🫰 operator. Specific controls for young

adults are considered in the next section.

The limit would apply to all slots games

offered 🫰 by licensed operators, and operators would under no circumstances be allowed to

offer higher stakes, even if customers can provide 🫰 evidence of lack of harm or their

ability to afford them. As outlined in the white paper, we considered the 🫰 case for a

tiered limit, but decided on a universal limit given the benefits for speed of

implementation, clarity for 🫰 businesses and consumers, and lower dependence on wider

harm detection algorithms which we do not yet consider to be sufficiently 🫰 established

safeguards across all remote operators.

Our intention is that no matter what option is

chosen, there will be future opportunities 🫰 to review and if necessary adjust the

limits. For instance, on several occasions in previous years, the limits on land-based

🫰 gaming machines have been adjusted to reflect the impact of inflation.

Options

Option 1

- A maximum online slots stake limit of 🫰 £2 per spin As the most restrictive option

under consideration, a £2 stake limit on online slots would have the 🫰 greatest impact on

consumers and businesses. It would align online slots limits with those on widely

available B3 gaming machines 🫰 in high street gambling premises such as bookmakers, bingo

halls and arcades, although they have different wider requirements on monitoring 🫰 and

intervening with players. While 97% of all individual online slot stakes are below £2,

operators have reported to us 🫰 that as many as 35% of online slot players stake over £2

on at least one spin in a given 🫰 year. They would not be able to do so within the

licensed sector if this option is chosen. Stakes over 🫰 £2 currently contribute an

estimated 18% of slots GGY.

Option 2 - A maximum online slots stake limit of £5 per

🫰 spin A £5 limit for online slots stakes would align them with the limits on B1 gaming

machines in casinos. 🫰 This is the highest limit permitted on any land-based gaming

machine at present. Stakes over £5 make up just over 🫰 0.5% of all staking events on

online slots, but contribute an estimated 7.4% of slots GGY. Operators have provided

different 🫰 figures of between 8% and 23% of players currently staking over £5 on at

least one spin per year. These 🫰 customers would therefore be unable to maintain their

exact current staking pattern in the licensed sector.

Option 3 - A maximum 🫰 online slots

stake limit of £10 per spin A £10 limit on online slot stakes is higher than that

permitted 🫰 on any land-based gaming machine. These higher limits are under consideration

due to the account based play online and the 🫰 associated protections which are not

required or easily replicable in land based products. While one large operator reported

to us 🫰 that around 12% of its slots players ever stake at £10 or above in a year, the

vast majority will 🫰 do so only very occasionally, so the disruption to them is unlikely

to be severe. According to the April 2024 🫰 data request, around 37% of all stakes placed

above £10 were made by high and medium risk players. Our data 🫰 suggests around 2.6% of

slots GGY came from stakes over £10.

Option 4 - A maximum online slots stake limit of

🫰 £15 per spin A £15 limit on slot stakes would result in the smallest change from how

consumers currently play 🫰 on online slots, impacting only a small minority of habitually

or occasionally high-staking players. While playing with high stakes does 🫰 not

necessarily cause harm, the data in figure 3 above does highlight the

overrepresentation of customers identified as at high 🫰 risk among high stakers. A £15

limit would also have the smallest effect on operator GGY of all the options 🫰 being

considered. Stakes over £15 make up just 0.05% of all staking events on online slots

and contribute an estimated 🫰 2% of GGY.

Consultation question 4: The government is

aiming to introduce a maximum stake limit that strikes an appropriate balance 🫰 between

preventing harm and preserving consumer freedoms. 4a) What maximum stake limit for

online slot games would you support, if 🫰 any? (Mandatory response)

[£2 / £5 / £10 / £15

/ None of the above / I don’t know] 4b) Please 🫰 explain your answer, providing evidence

where possible. (Optional response)

[Open text]

Chapter 5: Considerations and policy

options for protecting young adults using 🫰 online slots

The age of 18 is widely

recognised as the age at which one becomes an adult, and gains full 🫰 citizenship rights

and responsibilities. It is the age from which age-restricted products such as alcohol,

tobacco and the full range 🫰 of gambling activities are permitted. However, in light of

the evidence that young adults (specifically those aged 18 to 24) 🫰 may be a particularly

vulnerable cohort, the white paper committed to consult on extra slot-specific

protections for this group, as 🫰 well as lower thresholds for financial risk checks. This

builds on the extra protections for young adults which some operators 🫰 have already

introduced, but are not consistent across the sector.

According to the Public Health

England Gambling-related harms evidence review, the 🫰 problem gambling rate in the 16 to

24 age group is 0.8%. This age group also has the highest average 🫰 Problem Gambling

Severity Index (PGSI) score (0.26) of any age group. The white paper also considered

the evidence on the 🫰 importance of young adulthood in forming gambling behaviours, and

the concerning links between suicide and problem gambling in young adults.

As 🫰 set out

in the Gambling Commission’s formal advice to the review, there are a number of

potential factors at play 🫰 including continuing cognitive development (up to the age of

25), and common life-stage changes such as changing support networks and 🫰 managing money

for the first time. Other evidence considered during the Act Review highlighted that

adolescents have a greater risk 🫰 tolerance compared to older adults and this may be

reflected in their attitudes towards gambling. Data included in the Gambling

🫰 Commission’s remote customer interaction consultation also shows that those aged 18 to

24 have the lowest average discretionary income of 🫰 any adult age bracket, so may be

more likely to suffer financial harm from relatively modest losses.

Allied to the

evidence 🫰 considered above on the product specific risks on online slots, there is a

strong case for slot specific measures for 🫰 this cohort. However, evidence is limited on

precisely how young adults (as opposed to all adults) currently engage with slots. 🫰 The

Patterns of Play data in figure 4 below indicates that the typical stake size for

online slots for those 🫰 aged 18 to 24 is lower than for other age groups (with the mean

in this July 2024 to June 🫰 2024 data set being £1.05 compared to £1.30 across all adults

aged 25+), but we lack other important information. We 🫰 are hoping to address this

through a data request to industry which is being made alongside this consultation and

will 🫰 inform the government’s response.

Figure 4: £ average stake size by age group

Age

group Mean stake size (£) Median stake size 🫰 (£) Under 21 £1.11 £0.51 21-24 £0.99 £0.53

25-34 £1.12 £0.57 35-44 £1.08 £0.55 45-54 £1.44 £0.54 55-64 £1.46 £0.50 🫰 65-74 £1.21

£0.51 75+ £1.53 £0.50

Source: NatCen Patterns of Play Technical Report 2- Account Data

File: Table 16

Alongside the options 🫰 for slot specific protections outlined below, the

white paper proposed other protections for young adults gambling online. Specifically,

the thresholds 🫰 for financial risk checks, where operators will be obliged to consider a

gambler’s spending in the context of their financial 🫰 circumstances for signs that their

spending is out of control or harmful, are proposed to be lower for younger adults. 🫰 The

Gambling Commission will shortly be publishing updated guidance on remote customer

interaction which includes specific provisions that operators should 🫰 ‘have regard to a

customer’s age when considering potential vulnerabilities’. These measures are intended

to provide extra protections for a 🫰 potentially vulnerable group, without unnecessarily

restricting their ability (as adults) to participate.

Options:

The options considered

below are intended to work as 🫰 an additional targeted protection beyond the limits

considered above. The appropriate limit for all adults is being considered alongside

the 🫰 case for extra protections for younger adults, and the stake limit for young adults

will be the same as or 🫰 lower than the limit for all adults, whatever level is

chosen.

Option A - a maximum online slots stake limit of 🫰 £2 per spin for 18 to 24 year

olds The best available evidence shows that 18 to 24 year olds 🫰 typically stake lower

amounts than other age groups, with an average stake 20% lower than the average for all

adults 🫰 according to Patterns of Play. A £2 limit for this cohort specifically would

therefore be less disruptive than it might 🫰 be as a general limit, but is still the most

disruptive option being considered.

Option B - a maximum online slots 🫰 stake limit of £4

per spin for 18 to 24 year olds A young adult-specific £4 limit on online slot 🫰 stakes

would be less restrictive than the £2 limit on B2/B3 gaming machines. The potential

argument for this is that 🫰 even while the young adult cohort is potentially vulnerable,

the extra protections around online play including the lower financial risk 🫰 check

thresholds, could still give greater protection than largely anonymous land-based play.

The limit would still be lower than the 🫰 £5 stake limit on land-based casino machines,

which is available to all adults.

Option C - Applying the same maximum stake 🫰 limit to

all adults, but building on wider requirements for operators to consider age as a risk

factor for gambling-related 🫰 harm Some respondents to the call for evidence argued that

young adults should not be prevented by default from accessing 🫰 the gambling products

and staking options available to other adults. Instead, they argued that the default

should be to treat 🫰 all adults in the same way, and that any targeted protections for

young adults instead come ‘behind the scenes’, through 🫰 operators’ existing obligations

to identify risk. As outlined above, the Commission’s customer interaction guidance

already suggests operators should have regard 🫰 to a customer’s age when considering

vulnerabilities. Rather than introduce a specific lower stake limit in statute for this

cohort, 🫰 we could reiterate to industry that limiting customers to only lower stakes

play on certain products is already part of 🫰 the toolkit of responses at their disposal

when responding to risk on a case-by-case basis. In line with the current 🫰 outcome based

regime, the Commission could continue to take enforcement action when an operator’s

approach to identified vulnerabilities or risk 🫰 was not proportionate.

Consultation

question 5: The government is seeking a balanced approach to the protection of young

adults. We recognise 🫰 the evidence of risks which can accompany potentially vulnerable

young adults gambling on high risk online slots at high stakes, 🫰 but also that as adults

we must treat those aged 18 to 24 fairly and proportionately. 5a) What maximum stake,

🫰 if any, do you support for young adults aged 18-24? (Mandatory response)

[£2 / £4 /

consistent with the limit for 🫰 all adults but with extra operator vigilance / I don’t

know] 5b) Please explain your answer and reference any relevant 🫰 supporting evidence if

appropriate. (Optional response)

[Open text]

Chapter 6: Impact

To help inform our

consideration of this issue, we have published a 🫰 consultation stage impact assessment

alongside this consultation. The IA contains a cost/benefit analysis and consideration

of wider impacts of the 🫰 options explored in this consultation to help inform responses,

and explores how the chosen measure will be monitored and evaluated 🫰 following

implementation. A summary of the cost/benefit analysis is provided below.

Figure 5:

summary of estimated GGY impact of options for 🫰 general online slots stake limits

Option

GGY reduction in £m (central estimate) GGY reduction as a % of online slots GGY 🫰 in

2024/22 GGY reduction as a % of all remote GGY in 2024/22 Option 1 - A maximum online

slots 🫰 stake limit of £2 per spin £310m 10.3% 4.8% Option 2 - A maximum online slots

stake limit of £5 🫰 per spin £124m 4.1% 1.9% Option 3 - A maximum online slots stake

limit of £10 per spin £39m 1.3% 🫰 0.6% Option 4 - A maximum online slots stake limit of

£15 per spin £31m 1.0% 0.5%

Figure 6: summary of 🫰 estimated GGY impact of options for

slots specific protections for young adults

Option GGY reduction in £m (central

estimate) GGY reduction 🫰 as a % of online slots GGY in 2024/22 GGY reduction as a % of

all remote GGY in 2024/22 🫰 Option A - a maximum online slots stake limit of £2 per spin

for 18 to 24 year olds £18m 🫰 0.6% 0.3% Option B - a maximum online slots stake limit of

£4 per spin for 18 to 24 year 🫰 olds £10m 0.4% 0.2% Option C - Applying the same maximum

stake limit to all adults in statute, but building 🫰 on wider requirements for operators

to consider age as a risk factor for gambling-related harm TBC - but likely minimal 🫰 in

addition to impact of the general limit TBC - but likely minimal in addition to impact

of the general 🫰 limit TBC - but likely minimal in addition to impact of the general

limit

Our economic assessment of the impact of 🫰 potential changes is limited in some

ways by the lack of available data from the industry, but the Gambling Commission 🫰 has

issued a formal data request to inform advice to government which will help improve our

estimates. Further, there are 🫰 difficulties in estimating the precise behavioural

responses to new limits. Alongside the GGY reduction, there may be some other costs 🫰 to

operators, such as the implementation costs of game development teams needing to adjust

the stake levels on live games. 🫰 These are explored fully in the IA, and we will include

any new information on impacts in a final stage 🫰 impact assessment which will be

published alongside the consultation response later this year.

Given the complexity of

gambling-related harms and the 🫰 role of many different factors in creating or

exacerbating it, we are also unable to accurately estimate how limiting the 🫰 maximum

stake on online products will in isolation impact the population rates of

gambling-related harm. However, as explored in the 🫰 impact assessment, we have evidence

that any of the options above will limit the potential for harmful losses from those

🫰 gambling at elevated levels of risk or experiencing problem gambling compared to the

status quo of theoretically unlimited stakes.

Consultation question 🫰 6: The options

considered throughout this consultation are likely to have significant impacts on both

gambling customers (including those being 🫰 harmed by gambling) and businesses. Our

impact estimates for each option under consideration are considered in full in the

consultation 🫰 stage impact assessment. 6a) Are there any additional impact

considerations, including on the assumptions in the accompanying impact assessment, or

🫰 on the risk of unintended consequences? (Mandatory response) [Yes / No / I don’t know]

6b) Please explain your answer 🫰 and provide relevant evidence. We would particularly

welcome input on transition costs, and on the impacts for small and micro 🫰 businesses.

(Optional response) [Open text]

Consultation question 7: The Department for Culture,

Media and Sport will have due regard to the 🫰 public sector equality duty, including

considering the impact of these proposals on those who share protected characteristics,

as provided by 🫰 the Equality Act 2010. 7) Please indicate if you believe any of the

proposals in this Consultation are likely to 🫰 impact persons who share such protected

characteristics and, if so, please explain which group(s) of persons, what the impact

on 🫰 any such group might be and if you have any views. (Optional response)

[Open

text]

Consultation question 8: 8) Are there any 🫰 other factors or points you wish to

highlight that have not been considered above? (Optional response)

[Open

text]

Consultation question 9: 9) 🫰 Please upload any further supporting evidence that

you wish to share. (Optional response)**

[Upload attachment(s)]

Chapter 7: Summary of

questions

Pre consultation demographic 🫰 questions Are you responding on behalf of an

organisation or as an individual? (Individual / Organisation / Other [please specify])

🫰 If individual What is your age? (0 to 17 / 18 to 24 / 25 to 44 / 45 to 🫰 64 / 75 to 84 /

85+ / Prefer not to say) What part of Great Britain do you live 🫰 in? (England / Scotland

/ Wales / Prefer not to say / Outside of Great Britain [please specify]) Have you

🫰 gambled in the past year? (Yes / No/ I don’t know / Prefer not to say) Which of the

following 🫰 best describes your interest in gambling policy (select up to two options)?

(Gambling industry professional, gambling researcher/academic, gambling treatment

provider, 🫰 personally harmed by gambling, affected negatively by another person’s

gambling, recreational gambler, government/regulatory professional, other, prefer not

to say) Is 🫰 any of the information you have provided confidential, commercially

sensitive or otherwise unsuitable for publication (including in anonymised)? If so,

🫰 please indicate what. (Free text box) If organisation What is the name of your

organisation? (Free text box) Is the 🫰 organisation headquartered in Great Britain? (Yes

/ No / I don’t know) Which of the following best represents your organisation’s 🫰 sector?

(remote gambling industry, land-based gambling industry, both remote and land-based

gambling industry, gambling-related sector (e.g. advertising, sport, or broadcasting),

🫰 government/regulator, lived experience peer support charity, academic/research,

treatment provision, trade association, local authority/ licensing board, other, I

don’t know) How 🫰 many employees does the organisation you are responding on behalf of

have globally? (1-9 / 10-19 / 20-49 / 50- 🫰 99 / 100 - 250 / 250 - 499 employees / 500+

employees / I don’t know) Are you happy 🫰 for government to attribute responses to your

organisation in a published response to this consultation? (Yes / No) Is any 🫰 of the

information you have provided confidential, commercially sensitive or otherwise

unsuitable for publication (including in anonymised)? If so, please 🫰 indicate what.

(Free text box)

Consultation questions

Q1) For the purposes of introducing a maximum

stake limit, the government intends to align 🫰 with the definition of online slots used

by the Gambling Commission. We therefore intend for the limit to apply to: 🫰 Remote

casino games of a reel-based type (including games that have non-traditional reels or

which combine elements of other games 🫰 within a slot game mechanic). Q1a) Does this

description of online slots adequately describe the products intended for inclusion in

🫰 the maximum stake limit’s scope? (Mandatory response)

[Yes / No / I don’t know] Q1b)

Please explain your answer. (Optional response)

[Open 🫰 text box]

Q2) The government is

developing a description of a maximum stake. This description will be adapted in

legislation to 🫰 introduce a maximum stake limit. The proposed description of a maximum

stake is: ‘Maximum stake per spin’ means the maximum 🫰 amount a player can pay or risk

per spin or game cycle. Q2a) Is this description of stake suitable for 🫰 the purpose of

the introduction of a maximum stake limit for online slots games? (Mandatory

response)

[Yes/No/I don’t know] Q2b) Please 🫰 explain your answer. (Optional

response)

[Open text box]

Q3) For the purposes of introducing a maximum stake limit per

spin or game 🫰 cycle, the government intends to align with the definition of game cycle

used by the Gambling Commission’s Remote Technical Standards. 🫰 Game cycle is defined as:

A game cycle starts when a player depresses the ‘start button’ or takes equivalent

action 🫰 to initiate the game and ends when all money or money’s worth staked or won

during the game has been 🫰 either lost or delivered to, or made available for collection

by the player and the start button or equivalent becomes 🫰 available to initiate the next

game. Q3a) Is this description of game cycle suitable for the purpose of the

introduction 🫰 of a maximum stake limit for online slots games? (Mandatory

response)

[Yes/No/I don’t know] Q3b) Please explain your answer. (Optional

response)

[Open 🫰 text box]

Q4) The government is aiming to introduce a maximum stake

limit that strikes an appropriate balance between preventing harm 🫰 and preserving

consumer freedoms. Q4a) What maximum stake limit for online slot games would you

support, if any? (Mandatory response)

[£2 🫰 / £5 / £10 / £15 / None of the above / I

don’t know] Q4b) Please explain your answer, 🫰 providing evidence where possible.

(Optional response)

[Open text box]

Q5) The government is seeking a balanced approach

to the protection of young 🫰 adults. We recognise the evidence of risks which can

accompany potentially vulnerable young adults gambling on high risk online slots 🫰 at

high stakes, but also that as adults we must treat those aged 18-24 fairly and

proportionately. Q5a) What maximum 🫰 stake, if any, do you support for young adults aged

18-24? (Mandatory response)

[£2 / £4 / consistent with the limit 🫰 for all adults but

with extra operator vigilance / None of the above / I don’t know] Q5b) Please explain

🫰 your answer and reference any relevant supporting evidence if appropriate. (Optional

response)

[Open text box]

Q6) The options considered throughout this consultation 🫰 are

likely to have significant impacts on both gambling customers (including those being

harmed by gambling) and businesses. Our impact 🫰 estimates for each option under

consideration are considered in full in the consultation stage impact assessment. Q6a)

Are there any 🫰 additional impact considerations, including on the assumptions in the

accompanying impact assessment or on the risk of unintended consequences? (Mandatory

🫰 response)

[Yes / No / I don’t know] Q6b) Please explain your answer and provide

relevant evidence. We would particularly welcome 🫰 input on transition costs and on the

impacts for small and micro businesses. (Optional response)

[Open text box]

Q7) The

Department for 🫰 Culture, Media and Sport will have due regard to the public sector

equality duty, including considering the impact of these 🫰 proposals on those who share

protected characteristics, as provided by the Equality Act 2010. These are age,

disability, gender reassignment, 🫰 marriage and civil partnership, pregnancy and

maternity, race, religion or belief, sex, and sexual orientation. Q7) Please indicate

if you 🫰 believe any of the proposals in this Consultation are likely to impact persons

who share such protected characteristics and, if 🫰 so, please explain which group(s) of

persons, what the impact on any such group might be and if you have 🫰 any views.

(Optional response)

[Open text box]

Q8) Are there any other factors or points you wish

to highlight that have not 🫰 been considered above? (free text box/ file upload)

(Optional response)

[Open text box]

Q9) Please upload any further supporting evidence

that you 🫰 wish to share. (Optional response)

Chapter 8: How to respond

Please respond to

this consultation by completing the online response form below:

Start 🫰 online form

If

you cannot access the link, please send responses to gamblingactreview@dcms.uk in a

document format like PDF or Microsoft 🫰 Word.

By submitting your responses via email you

are agreeing to the terms outlined in the privacy notice.

We welcome evidence from 🫰 all

parties with an interest in the way that gambling is regulated in Great Britain. We

also welcome international evidence. 🫰 The consultation will close at 11:55 pm on 10

October 2024.

Chapter 9: Privacy notice

Who is collecting my data?

The Department for

🫰 Culture, Media & Sport (DCMS). DCMS is consulting on policy options for measures

relating to the land-based gambling sector. For 🫰 the purposes of personal data collected

in the course of this consultation, DCMS is the data controller.

Purposes of this

privacy 🫰 notice

This notice is provided to meet the obligations as set out in Articles

13 and 14 of the UK General 🫰 Data Protection Regulation (“UK GDPR”) and the Data

Protection Act 2024 (“the DPA”). This notice sets out how DCMS will 🫰 use your personal

data as part of our legal obligations with regard to data protection.

What personal

data do we collect?

The 🫰 personal information we collect and process is the data

provided to us directly by you in the responses to this 🫰 consultation. As an individual,

this includes: your gender, age bracket and region of residence. As an organisation,

this includes: your 🫰 organisation name and size. All questions requesting an individuals

personal information offer a ‘prefer not to say’ option.

How will we 🫰 use your data?

We

will use your data to enable us to carry out our functions as a government department.

Your 🫰 data will be used to inform the development of policy measures to introduce

maximum stake limits on online slots.

What is 🫰 the legal basis for processing my

data?

To process this personal data, our legal reason for collecting or processing this

data 🫰 is:

Article 6(1)(e) of the UK GDPR: to the extent it is necessary to perform a

public task (to carry out 🫰 a public function or exercise powers set out in law, or to

perform a specific task in the public interest 🫰 that is set out in law). In this case,

the processing of your personal data is necessary for the performance 🫰 of a task in the

public interest, as the information gathered helps inform future policies; and

Section

8(d) of the DPA: 🫰 to the extent it is necessary for the effective performance of a task

carried out in the public interest.

What will 🫰 happen if I do not provide this data?

You

have the option to select ‘Prefer not to say’ in response to 🫰 any of the questions that

ask for your personal data.

Who will your data be shared with?

DCMS has commissioned a

third 🫰 party, Qualtrics, to collect your personal data on its behalf. This means we have

asked Qualtrics to collect your information 🫰 via an online survey platform, which we

will review as part of the consultation process.

Information provided in response to

this 🫰 consultation (not including personal information) may be shared with other

government departments and arm’s length bodies, such as the Department 🫰 for Health and

Social Care and the Gambling Commission. The information provided may be published at

an aggregated or anonymised 🫰 level in the government’s consultation response, or

disclosed in accordance with the access to information regimes (primarily under the

Freedom 🫰 of Information Act 2000 and the Environmental Information Regulations 2004)

subject to any applicable exemptions.

Please indicate if any information you 🫰 provide is

commercially or otherwise sensitive.

How long will my data be held for?

Your personal

data will be kept for one 🫰 year in line with DCMS retention policy.

Will my data be used

for automated decision making or profiling?

We will not use 🫰 your data for any automated

decision making.

Will my data be transferred outside the UK and if it is how will 🫰 it be

protected?

Your data will not be transferred outside the UK.

What are my data

protection rights?

You have rights over your 🫰 personal data under the UK GDPR and the

Data Protection Act 2024. The Information Commissioner’s Office is the supervisory

authority 🫰 for data protection legislation, and maintains a full explanation of these

rights on their website DCMS will ensure that we 🫰 uphold your rights when processing

your personal data.

How do I complain?

The contact details for the data controller’s

Data Protection Officer 🫰 (DPO) are:

Data Protection Officer

The Department for Culture,

Media & Sport

100 Parliament Street

London

SW1A 2BQ

Email: dpo@dcms.uk

If you’re

unhappy with the way we 🫰 have handled your personal data and want to make a complaint,

please write to the department’s Data Protection Officer using 🫰 the details above.

If

you believe that your personal data has been misused or mishandled, you may make a

complaint to 🫰 the Information Commissioner, who is an independent regulator. You may

also contact them to seek independent advice about data protection, 🫰 privacy and data

sharing.

Information Commissioner's Office

Wycliffe House Water

Lane

Wilmslow

Cheshire

SK9 5AF

Website: ico.uk

Telephone: 0303 123 1113 Email:

casework@ico.uk

Any complaint to the Information 🫰 Commissioner is without prejudice to

your right to seek redress through the courts.

Changes to our privacy notice

We may

make changes 🫰 to this privacy policy. In that case, the ‘last updated’ date at the

bottom of this page will also change. 🫰 Any changes to this privacy policy will apply to

you and your data immediately. If these changes affect how your 🫰 personal data is

processed, DCMS will take reasonable steps to let you know. Last updated: 14 July

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